3D Studio MAX F/x for Windows NT: Creating Hollywood-style Special Effects
Animation, illusion, camouflage, illumination and simulation--this is the stuff 3D special effects are made of. And with this book, readers learn from a 3D Studio MAX expert--plunging into three-dimensional worlds from outer space to undersea. Users can then springboard into creating their own computer fantasies for video productions, multimedia and educational presentations. Includes online component.
What people are saying - Write a review
We haven't found any reviews in the usual places.
An Introduction to Special Effects
O Saucer Attack
28 other sections not shown
3D Studio MAX 3D Studio MAXf/x 3D Studio/DOS applied Autodesk Animator Pro bitmap Bump map camera Camera01 viewport chapter click on OK create the illusion cursor dialog box dialog box appears double-click Environment Map fighter flying saucer Forcefield frame geometry Go to Parent laser laser beam LenZFX load map slot Material Editor Material/Map Browser MAX f/x CD-ROM MAX's move nebula Nebula01 object Noise material Noise Parameters Noise texture Omni light Opacity map Parameters rollout Perspective viewport Planet press Enter procedural texture Quad Patch objects reflection map render another test RGB settings Right-click Rotate sample sphere screen sequence Shadow Shininess shot shown in Figure space battle space scene specular highlight sphere in Slot Spherical Environment starfield Studio MAX f/x Studio MAXf/x CD-ROM Sun object surface tachyon torpedo take a look test image test rendering texture maps Top viewport Video Post volumetric light Warp 1 Small warp drive