3-D graphics programming with OpenGL, Volume 1

Front Cover
Que, 1995 - Computers - 511 pages
Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.

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Contents

Introduction
1
Basic Graphics Programming
7
OpenGL Architecture on Windows NT
13
A 2D Computer Graphics Primer
19
y Transforming Shapes
25
X Transforming 3D Objects
73
The Minimum OpenCL Program
109
Drawing Shapes and Using Color
141
Performing Translation
220
Lighting 3D Objects
255
Creating a 3D Scene
319
Animation with OpenGL
330
Advanced OpenGL Programming
375
Copying OpenGL Images
381
Using Blending Antialiasing and Fog
441
Index
499

19
167
Copyright

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