3ds Max 2008 Bible

Front Cover
John Wiley & Sons, Jan 15, 2008 - Computers - 1250 pages
3 Reviews
Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.
 

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Contents

Modeling with Patches and NURBS
665
Using Modifiers on Patch Objects
681
Summary
704
Summary
722
Using Specialized Material Types
725
Unwrapping UVs and Using Pelt Mapping
737
Using Pelt Mapping
754
Creating Baked Textures and Normal Maps
761

Using Pivot Points
191
Using Snap Options
201
Cloning Objects and Creating Object Arrays
207
Grouping Linking and Parenting Objects
227
Modeling Basics
239
Drawing and Editing 2D Splines and Shapes
253
Using Spline Modifiers
286
Modeling with Polygons
295
Introducing Modifiers and Using the Modifier Stack
325
Materials Cameras and Lighting Basics
357
Using the MaterialMap Browser
373
Creating and Applying Standard Materials
379
Modifiers
397
Material Modifiers
406
Summary
413
Using the Maps Rollout
440
Configuring and Aiming Cameras
447
Using Lights and Basic Lighting Techniques
463
Using Volume Lights
482
Animation and Rendering Basics
489
Summary
514
Learning to Render a Scene
551
Advanced Modeling
573
Working with the Schematic View
593
Deforming Surfaces and Using the Mesh Modifiers
611
Summary
628
Creating Connect Objects
646
Working with ProBoolean and ProCutter Objects
659
Advanced Animation Techniques
771
Summary
786
Using Expression Controllers
793
Working with Function Curves in the Track View
807
Filtering Tracks and Creating Track Sets
833
Using Animation Layers and the Motion Mixer
845
Dynamic Animation
861
Using Space Warps
895
Simulating PhysicsBased Motion with reactor
917
Animating Hair and Cloth
939
Summary
946
Working with Inverse Kinematics
957
Summary
974
Animating aBiped
989
Skinning Characters
1003
Advanced Lighting and Rendering
1021
Using Atmospheric and Render Effects
1039
Using the Fog Effect
1048
Raytracing and mental ray
1071
Batch and Network Rendering
1091
Compositing with Render Elements
1113
Automating with MAXScript
1145
Summary
1180
Whats New with 3ds Max 2008
1189
Whats on the DVD
1217
EndUser License Agreement
1251
Copyright

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About the author (2008)

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including seven previous editions of this book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.

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