3ds Max 4 Media Animation
Insights and ideas from an award-winning author! Expert Advice. John Chismar provides a glimpse into the way he and his team function, complete with tips and tricks to enhance reader skills. Quality tutorials. Throughout the book, Chismar presents carefully constructed exercises to demonstrate how the animations were constructed and most importantly - why they were developed using that methodology. The quality and clarity of tutorials in 3D Studio Max 3 Media Animation have been highly touted. Expect more of the same in this version! Fills a unique niche. No other book covers media animation with the detail or authority offered by John Chismar and New Riders. @SUMMARY= New Riders offers the most comprehensive coverage of 3ds max functionality of any publisher. No other book covers the start-to-finish process of developing media animations using 3ds max (the program of choice for media animators). And that is precisely what our marketplace wants! This book includes all new animations from Emmy Award Winner John Chismar. John Chismar, Senior 3d Animator at MSNBC, has been working in 3D animation since 1991 and in media animation since 1993. Using 3ds max, Chismar has garnered several awards for his work: 1997 and 1998 Emmy Awards; 3D Design magazine Big Kahuna Awards in 1998, 1999, and 2000; three Broadcast Design Association International Bronze Awards; and a 1995-96 Emmy nomination.
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Finishing the Billboard
Creating the Funhouse Environment and Special Effects
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3ds max activate the Animate Activate the Select adjust Advance to frame Animate button applied Bezier bil-back object bil-body object billboard Bitmap button to open camera Camera0l view choose circle shape click OK Click Zoom Extents close the dialog copy create Deactivate depth of field deselect drag Environment Map Exercise finished Funhouse type Gizmo globe glow helper Image File key at frame keyboard lamp0l object Left view Lens Flare looks Material Editor Material ID Material/Map Browser Modify panel Move tool View MSNBC Newsfront Number OK to close open the Modify open the Select particles Perspective view polygons Raytrace reflection map Right-click scene Select and Move Select and Rotate shot shown in Figure specular highlight spline storyboard sub-material sub-object level sub-object mode texture map toggle Top view Track View unhide UVW Map vertices Video Post View XY-axis Viewport Background vote machine wireframe X-axis XForm modifier Z-axis