3ds Max 6 Animation: CG Filmmaking from Concept to Completion

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McGraw-Hill/Osborne, 2004 - Computers - 461 pages
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An overview of 3D animation offers a practical tutorial in the fundamentals of 3D graphics and animation, covering such topics as modeling, surfacing/texturing, animating, lighting, and rendering, taking readers through the entire production process from preproduction concept to postproduction editing, compositing, and distribution. Original. (Intermediate)

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Contents

Finding a Concept Worth Animating
3
Crafting an Atmosphere 403
5
3ds max and the Animation Pipeline
25
Copyright

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About the author (2004)

Barrett Fox (San Francisco, CA) has more than 8 years of real-world animation production and 7 years of experience teaching and writing about 3D animation. His work has been published in such prominent trade publications as 3DGate, 3D magazine, Cadence magazine, and others. Fox’s animated films have been shown at the 2001 Webby Awards, broadcast on TechTV, and showcased on numerous Web forums and festivals. He has written, produced, animated, and directed dozens of widely variegated 3D animated projects.

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