Autodesk 3ds Max 8 MAXScript Essentials

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Taylor & Francis, 2006 - Technology & Engineering - 230 pages
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Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.

•The definitive introduction to MAXScript
•Includes media files that allow you to practice with real-world examples
 

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Contents

Introduction
1
Whats New in the Edition
2
1 MAXScript Basics
3
2 Constructing User Interfaces
63
3 The 3ds Max Interface
87
4 Understanding Objects and Classes
107
5 Transforms and Animation
127
6 Working with MAXScript Objects
159
Appendix
175
Index
223
Copyright

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About the author (2006)

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

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