3ds Max 8 MAXScript Essentials
Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.
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3ds Max Objects 3ds Max user animation argument array assign Autodesk axis Bend modifier Binary File button callback function called camera chapter Click command panel conditional statement constructor coordinate system cylinder data type Debugger default delete dialog display error message eulerAngles Evaluate the script event handler example execute following line frame GeometryClass Gimbal gimbal lock integer keys keyword line of code Listener window local variable loop Macro Recorder MacroScript MAXScript Editor window MAXScript Language Reference MAXScript Listener MAXScript Reference Help MAXScript Tools MAXWrapper messagebox method mouse MouseTrack object-oriented programming openFile painter interface parentheses pathnames pickbutton Point3 value position properties quaternion random readLine Reset 3ds Max rollout rotation run the script scene objects showInterfaces showProperties specify spinner ssRoll stack string syntax teapot texture map topic Track View type the following UI elements undefined user interface vector viewport Watch Manager