3ds Max 9 Essentials: Autodesk Media and Entertainment Courseware
Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques.
Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple examples. The lab demonstrates a practical application of the theory. Combined, each chapter delivers a sound understanding of the functions, features and principles behind 3ds Max 9, and shows you how to apply this knowledge to real-world situations.
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CHARACTER ANIMATION BIPED
USING MAPS Objectives
Setting a Closeup Shot with a Free
Lighting Setup Summary CHAPTER
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3ds Max adjust Align Angle Snap animation Auto Key axis base object basic Bend modifier Bevel Bezier biped Boolean change the Stretch choose choose Noise circle click OK click the Select clickthe Clone Compound Objects coordinate system Create panel CTRL key Curve Editor cylinder default display drag edges Edit Spline modifier editable mesh Editable Poly EXERCISE Extrude flyout following illustration Front viewport geometry Go to frame grid images inverse kinematics keyframes lesson Loft main toolbar Material Editor mode Modifier List modifier stack Modify panel Move button normal maps ofthe onthe Open the file option Parameters rollout Perspective viewport pivot point quad menu Radius Render Rightclick Rotate sample slot Scale scene segments Select And Move selected polygons shader shape slider Specular Highlights sphere Stretch value SUBDIVISION SURFACES theModify theselected theStart tool tothe Track View turn User viewport Vertex subobject level vertices you’ll Youcan youill Zoom