Autodesk 3ds Max 9 Essentials
Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques.
Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple examples. The lab demonstrates a practical application of the theory. Combined, each chapter delivers a sound understanding of the functions, features and principles behind 3ds Max 9, and shows you how to apply this knowledge to real-world situations.
* A hands-on introduction to 3ds Max 9 from the Autodesk development team
* Tutorials and exercises designed for flexibility and ease of use
* Companion CD with tutorial media including support models, materials, textures, and animations
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3ds Max active adjust Align Ambient Occlusion Angle applied Auto Key axis Basic Parameters rollout biped bitmap Bump map camera choose click and drag click OK click the Select Clone color command panel Create panel Curve Editor cylinder default display edges Edit Spline EXERCISE flyout Front viewport geometry gizmo global illumination Go to frame grid keyframes Left viewport light Loft main toolbar mapping coordinates Material Editor Material/Map Browser Mental Ray mode Modifier List modifier stack Modify panel normal map ofthe Open the file option Perspective viewport pivot point polygons Press the H quad menu Render the scene Right-click Rotate sample slot scanline renderer Select Objects dialog selection set shader Shadow Map shadows shape Snap Specular Highlights Stretch value sub-object level surface texture three-point lighting Toggle tool Top viewport Track View transform gizmo turn User viewport UVW Map vertex Vertex Color vertices window you’ll