3ds Max MAXScript Essentials

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Taylor & Francis, May 29, 2013 - Art - 312 pages
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Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.
 

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this books is very good ı will buy as soon as early time but ı think you mas t make 3ds max 2017

Contents

Introduction
xiii
1 Maxscript Basics
9
2 Constructing User Interfaces
69
3 The 3ds Max Interface
93
4 Understanding Objects and Classes
105
5 Transforms and Animation
125
6 Working with Maxscript Objects
165
7 File Handling and Working with Directories
193
8 Advanced Maxscript Interface
223
9 ActiveX and NET dotnet
235
Appendix
251
Index
286
Copyright

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About the author (2013)

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

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