Autodesk 3ds Max 9 MAXScript Essentials

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Elsevier Focal Press, 2007 - Computers - 296 pages
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Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

* The definitive introduction to MAXScript
* The companion CD includes media files for the real-world tutorial examples.

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A step up from the first edition, this time there is not as many wrong examples as it was. This book is made for beginners but I still I think it is best to know the basics of programming before picking up this book. It starts with explaining in which order max reads and parses directory's, this alone can help some confusion that will arrive when scripting maxscript. 

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About the author (2007)

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

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