Autodesk 3ds Max 9 MAXScript Essentials
Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.
* The definitive introduction to MAXScript
* The companion CD includes media files for the real-world tutorial examples.
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1 Maxscript Basics
2 Constructing User Interfaces
3 The 3ds Max Interface
4 Understanding Objects and Classes
5 Transforms and Animation
6 Working with Maxscript Objects
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3ds Max 9 ActiveX controls Add and evaluate animation layer argument array assigned Autodesk axis Bend modiﬁer bitmap Boolean button callback function called camera chapter Click color command panel constructor coordinate system create cylinder data type Debugger deﬁned deﬁnition delete dialog displayed dotNetControl elements eulerAngles evaluate the following Evaluate the script event handler example execute ﬁle ﬁnd ﬁrst ﬂoat instance integer keys keyword line of code Listener returns loop MacroScript MAXScript Editor window MAXScript Listener MAXScript Reference Help menu messagebox method mouse Node object-oriented programming openFile optional output parameter parentheses pathname pickbutton planet plug-in position pressed ProBoolean Project Folder properties proxies quaternion radius random Reset 3ds Max rollout rotation run the script scene objects speciﬁc sphere spinner stack statement string syntax teapot texture map type the following user interface variable viewport Watch Manager WinForm