3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.
The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models and scenes.
What people are saying - Write a review
good learning bookUser Review - learning3d - Overstock.com
This book really helped me get to grips with some of the more difficult aspects of learning 3d for video games I found it very easy to follow from the start and the files that came on the DVD were ... Read full review
Highly Recommended!User Review - af000 - Overstock.com
This is a great book and highly recommended for anyone looking for an insight into the working practices of the games industry.It contains everything you need to know to be able to produce high ... Read full review
LowPoly Asset 1 Cardboard Box Chapter 2 LowPoly Asset 2 Oil Drum Chapter 3 Creating Texture Maps from Photographs
Creating Complex Objects from Primitives
High and Low Poly Characters
Other editions - View all
3ds Max Modeling for Games: Insider's Guide to Game Character ..., Volume 1
Limited preview - 2011
3ds Max Modeling for Games: Insider's Guide to Game Character ..., Volume 2
Limited preview - 2008