3ds Max Speed Modeling for 3D ArtistsStep by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization. |
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2D View 3ds Max adjust animation assign Autodesk based geometry bones CAT rig changes chapter checkbox clickon Clone Command Panel create Ctrl Custom default delete dialog DirectConnect display drag edge loops Edit UVWs window editable poly tools editor Extrude Falloff Freeform geometry Greeble highlighted hotkey icon inthe following screenshot layer layout material Maxscript mesh motion capture MotionBuilder move Mudbox Named Selections navigation normal map NVIDIA Object Properties ofthe onthe option Orbit Packt3dsMax\Chapter Paint Connect parameters Photoshop pivot Pixologic preset press Ctrl preview previous screenshot ProBooleans procedural textures Quad menu radio button render retopology Ribbon rightÂclick rightÂclick and select rotate scale scene sculpting Sculptris Seams shape shown inthe side Skin Smoothing Groups Soft modeling Soft Selection space Spline surface texture texture painting toggle tothe TurboSmooth Unwrap UVW UV mapping Vertex vertices ViewCube Viewport Canvas wireframe WrapIt Youcan ZBrush Zoom