3ds Max at a Glance

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John Wiley & Sons, Feb 26, 2008 - Computers - 256 pages
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One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide.
 

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Contents

Chapter 1 Introduction to 3ds Max
1
Chapter 2 Modeling
17
Chapter 3 Creating Textures
47
Chapter 4 Lighting
67
Chapter 5 Rendering
87
Chapter 6 Character Deformations and Rigging
119
Chapter 7 Animation
137
Chapter 8 Character Studio
149
Chapter 9 Special Effects
175
Chapter 10 Hair and Cloth
195
About the Companion CD
211
Index
214
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About the author (2008)

George Maestri is an industry veteran and founder of Rubberbug Studios. His clients have included CBS, Fox, Comedy Central, Nickelodeon, and he has worked on such shows as South Park, Rocko's Modern Life, and Karen and Kirby. He is the author of Maya 8 at a Glance (Sybex) and the Digital Character Animation series.

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