3ds max 4 Bible

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Wiley, Aug 15, 2001 - Computers - 1312 pages
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More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.

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Getting Started with 3ds max 4
Animating a Fighter Jet FlyBy
Exploring the Max Interface

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About the author (2001)

About the Author Kelly Murdock has been involved with more computer books than he cares to count - to the point that he avoids the computer book section of the bookstore, except for the graphics section, which still remains an obsession. His book credits include various Web, graphics, and multimedia titles, including the first edition of this book, the 3ds max 4 Bible. Other major accomplishments include Master HTML and XHTML Visually, JavaScript Blueprints, and co-authoring the Illustrator 9 Bible JavaScript. Kelly also co-authored Laura Lemay's Web Workshop: 3D Graphics and VRML 2 at a time when we all thought VRML was going somewhere. With a background in engineering and computer graphics, Kelly has been all over the 3D industry. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio on and off since version 3 for DOS. He is also the creative force behind the children's Web site, Animabets.com at www.animabets.com.

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