3ds Max 4 Magic
New Riders, Jan 1, 2001 - Computers - 303 pages
3ds max Magic will follow the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project will be 10-15 pages in length and provide instruction as well as suggestions for enhancing or modifying the project/effect. Each page will be designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column will be used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers¿ own design needs.
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3D Studio 3D Studio MAX 3ds max accompanying CD-ROM adjust Animate button applied Assign Attenuation background ball bitmap Blend bubbles Bump map Camera viewport choose clone Color 1 slot conveyor belt copy create default dialog Diffuse Color Displacement map Drag droid dummy effect Emitter Falloff fill light Flex following values frame 46 Front viewport gizmo Go to frame Gradient Ramp Inverse Kinematics jellyfish Link Marcus Richardson matenal Material Editor MaxScript menu mesh Modify panel morph targets motion move Noise map Noise Parameters Note object omni option Parameters rollout particle system Path Photoshop plane plug-ins position render Right-click rotation scene Sean Bonney Select Set the following setup Shadow Map shadows slider Small Debris space warp Specular Highlights Specular Level sphere spinner spline sub-object surface tentacles texture tool Top viewport Track View tutorial Type Unhide vertex Volume Light waves