3ds Max 4 Workshop: The Do-it-yourself Approach to Learning

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Que, Jan 1, 2001 - Computers - 530 pages
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The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book.

The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.

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Table of Contents
Navigating the Max 4 Interface
E How MeshSmooth Works 11

9 other sections not shown

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About the author (2001)

Duane Loose is an industrial designer who spent his formative years up in the prairie regions of southern Alberta. At the age of six, he saw a burning satellite reenter the earth's atmosphere over Winston Bohne's frozen duck pond. That singular experience began a lifelong obsession with science fiction, which was tolerated by his dad, who worked in the real space-exploration efforts of the '60s and '70s at Vandenberg Air Force Base in California.

After he completed his college studies, Duane spent 16 years as an award-winning industrial designer and design consultant to several Fortune 100 companies. In his spare time, he drew spaceships and robots and taught undergraduate and graduate design courses at M.I.T., Rhode Island School of Design, and California State University at Long Beach. These days he keeps his hand in education as a member of the faculty advisory committee of the Industrial Design Department at Brigham Young University. They actually ask him to give his opinions about the future of computer animation and storytelling in Industrial Design.

In 1994, to everyone's surprise, Duane's lifelong devotion to outer space, UFOs, extraterrestrials, and conspiracy theories was vindicated when he was hired as the Supervising Art Director for CGI/Development at Creative Capers Entertainment, Inc., a computer animation and original content development studio in Glendale, California. Duane's duties there include digital content creation, art direction, concept development and visual design, story development, and treatments for Creative Capers feature film, TV, and video game projects. It's a tough job someone has to do it.

In addition to several films currently in development, Capers's current projects in production include Michael Bedards's "Sitting Ducks" An episodic computer-animated series coming to TV in Fall 2001. Intergalactic Bounty Hunter A three-episode classic Sci-Fi action/adventure PC and console game for Infinite Loop, a division of Pan Interactive. First episode release is scheduled for Summer 2001.

Duane is the sufficiently sane father of 12 children and stepchildren and resides with his beautiful wife, Susanne, and their family in beautiful Lake Elsinore, California, which is not close enough to Area 51.

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