3ds Max 6 Fundamentals

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New Riders, 2004 - Computers - 502 pages
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For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.

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Contents

Important Fundamental Concepts in 3ds max 6
11
Outdoor Scene with Ship
33
Outdoor Scene with Ship
43
Copyright

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About the author (2004)

Currently, Ted Boardman is a traveling Discreet 3ds max and Autodesk 3D Studio VIZ training consultant. Ted is one of a handful of Authorized Discreet Training Specialists. Training sessions are custom classes designed to increase 3D modeling and animation productivity for a wide range of clients, from architecture, to aerospace, to television and computer gaming.

An integral part of Ted's training process is authoring and co-authoring books for New Riders Publishing on the production issues encountered in using 3ds max, including 3ds max 4 Fundamentals, several books from the Inside 3D Studio MAX series, and Inside 3D Studio VIZ 3. Ted has contributed to several other books on the subject, as well as to Discreet advanced modules, and currently has a monthly column covering topics related to 3ds max at the http://www.cgarchitect.com web site.

Ted is an award-winning speaker at the annual Autodesk University symposium covering CAD and visualization topics and is founder of the Boston Area 3D Studio User Group.

Outside the 3D world, Ted has traveled, lived, and worked in Europe for many years, and for nearly 18 years ran a small architectural design/build firm that specialized in hand-cut Post and Beam structures. Long-distance bicycle travel and 28,000 miles of blue-water yacht deliveries served as a diversion from work for many years. Photography, painting, and opera are other interests. Ted lives in Portsmouth, New Hampshire.

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