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VR SYSTEM AND PLATFORM
a step toward interactive image
Visionbased augmented reality system 475603
35 other sections not shown
3D models algorithm application assembly augmented reality avatar behaviour camera cell ceremonies or players collision color components Computer Graphics Conference on Virtual constraint coordinate system culling data glove deformation depth mesh developed device direction display DOFs dynamic edge collapse face facial feedback fillet operations fillet value force Further author information geometric gesture haptic IEEE image plane image-based implementation input interaction interface Jiaoying Shi leaf-nodes manipulations method motion multimedia muscle navigation node occlusion culling OpenGL parameters performance pixel platform polygons position projection quadric quadtree real-time representation robot rotation SCADA scene graph segment sensor Server SIGGRAPH simplification structure subdivision subdivision surfaces surface techniques terrain texture texture mapping tool tracking transformation translation triangles vector vertex view frustum culling virtual environment virtual object Virtual Reality virtual scene virtual space visual Z-matrix Zhigeng Pan