A Discourse Production Model for "twenty Questions"
John Benjamins Publishing, Jan 1, 1980 - Language Arts & Disciplines - 137 pages
This essay is an attempt to build up a plausible model of the cognitive processes behind the behavior exhibited by speaker-hearers in a specific discourse situation.
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1 INTERROGATIVES AND QUESTIONS FORM VERSUS FUNCTION
2 RESPONSES TO QUESTIONS OTHER DISCOURSE ACTS
3 INDIRECT REALIZATIONS OF DISCOURSE ACTS
4 DISCOURSE ANALYSIS FOR TWENTY QUESTIONS
5 FRAMES DEMONS AN APPROACH TO PROCEDURAL MODELLING
6 MODELLING INDIVIDUAL GAME UTTERANCES
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action animal answer asked ASKIF basic brothel Chapter Claim Inability clue cognitive com common computation con concerned contextual expectations corresponding count course acts demon diagram dis discourse acts discourse analysis discourse units electricity pylon Elicit excursion felicity conditions formulate function game context game exchange Game Frame game object Game Question Give Help goal GUESS hierarchical illocutionary act illocutionary force Inability to Comply indicated indirect realizations indirect speech acts intention interrogative form intonation involved latter linguistic form means Meta-frame output paralinguistic particular performed perlocutionary perlocutionary act players possible pre presumably primary force procedural processes production property list propositional content ques question-answer question-type questioner's realization rule Recap recognition relevant Request Confirmation Request Information Request Rephrase response sequence response set search set Searle Searle's semantic sentence grammar speaker specific strategy structure tion token Twenty Questions typically University of Antwerp X's utterance yes/no