A Gamut of Games
"A genuine milestone in the literature of both games and mathematical recreations." — Martin Gardner, Scientific American
An authority on game history selects 38 of his all-time favorite amusements, including 22 of his own remarkable creations. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper.
Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.
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20 points Alex Randolph Avalon Hill ball batter beans Black bonus capture card game cards score checkerboard checkers chips color column cubes deal dealer derives diagonally Diagram diamonds dice throw dominos double enemy piece Eon Products Equipment EX EX example face ﬁeld ﬁelder ﬁll ﬁnal ﬁnd ﬁnished ﬁrst player ﬁve cards Flying Buffalo foreplace four grid hand Heritage USA information sheet jump layout letters MANCALA markers Milton Bradley Number of players opponent opponent’s Parker Brothers partners pattern PF’s picture pile pins plank player draws player in turn Players choose players move plays ﬁrst POKER poker chips position rules runner sacriﬁce sample game Samuel Ward second player Selchow & Righter sequence Sid Sackson six cards SLAM Smith space square steal suit switch three cards Three Musketeers tiles treaty rights trick trump Ungame variation White winner words