A Guide to Computer Animation: For TV, Games, Multimedia and Web

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Taylor & Francis, 2002 - Computers - 249 pages
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Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.

www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.

In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.

Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

* Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest
* Get the best from your software and hardware - understand the constraints and demands when creating for different media
* Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web

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Chapter 1 Exploring the background tools and techniques of computer animation
Chapter 2 Understanding the technical constraints of creating for different digital media
Chapter 3 Techniques and stages of creating 3D computer animation
Chapter 4 Animation for multimedia and new media
from concept to end product
looking behind the scences at the creation of network idents and commercials
narrative and characterization
Chapter 8 Project briefsselfteststutorials and resources

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About the author (2002)

Marcia has over 30 years of experience as an artist, art director, animator and teacher. Her award winning productions have appeared worldwide in film festivals and on television.

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