A Guide to Computer Animation: For TV, Games, Multimedia and Web
Taylor & Francis, 2002 - Computers - 249 pages
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.
Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.
www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.
In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.
Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.
* Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest
* Get the best from your software and hardware - understand the constraints and demands when creating for different media
* Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web
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Chapter 1 Exploring the background tools and techniques of computer animation
Chapter 2 Understanding the technical constraints of creating for different digital media
Chapter 3 Techniques and stages of creating 3D computer animation
Chapter 4 Animation for multimedia and new media
from concept to end product
Other editions - View all
Guide to Computer Animation: for tv, games, multimedia and web
Limited preview - 2012
Guide to Computer Animation: For Tv, Games, Multimedia and Web
Limited preview - 2012
2D animation 3D modeling 3DS Max Aardman AnimaTions adiust alpha channel animation sequence arTeTacT artist aTTer audience BBDO betore bitmap biTmap image bones camera Chapter character animation colour compression compuTer animaTion computer games create creative cursor deTined developer Director display diTTerenT eTTecT Flash FrameStore CFC graphics IeTT IighT interactive intormation Inverse kinematics iust keyTrames kinematics light live acTion look Macromedia Director Marcia Kuperberg morph movement Movie Network moving multimedia narrative obiects otten pixels plattorm playback polygons position previz proiect rendering reterence rollover rotate scene screen shadows shape shot sottware sprite Steve storyboard surtace Tace teapot techniques TechTV texture maps textures Tield Tile Tilm timeline Tinal Tind TirsT Tollowing Tor example Torm TormaT Torward Trame Trom Tull user's useTul vector vertex viewport visual West Herts College