A Mind Forever Voyaging: A History of Storytelling in Video Games

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Dylan Holmes, 2012 - Games - 248 pages
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An engaging and entertaining read for veteran gamers and curious newcomers alike,A MindForever Voyaging traces the evolution of interactive video games by examining 13 landmarktitles that challenged convention and captured players' imaginations worldwide. Alternativegaming blogger Dylan Holmes focuses on games that tell stories in innovative and fascinatingways and examines the opportunities—and challenges—presented when players are giventhe ability to direct how a story plays out. From the text-based adventure ofPlanetfall andthe interactive cinema of Heavy Rain to the one-act play ofFaçade and the simulated world ofShenmue, Holmes showcases the diversity of video game stories that have emerged in the last30 years. Along the way, he addresses such questions as:

•How did the introduction of moral choices in video games change the playing field?
•What film techniques have enhanced (or detracted from!) the gaming experience?
•Can video games aspire to be art? [Hint: Yes!]
•What are the benefits, pitfalls, and unintended consequences of players' "right tochoose"?
•Will the robot Floyd make you cry?

Critical analysis, historical perspective, and a gently opinionated personal touch makeA MindForever Voyaging an enlightening read that captures the best that video games have to offer.

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About the author (2012)

Dylan Holmes is a technical writer and independent journalist living in Seattle, Washington. His interests include gaming (video and otherwise), film, and discovering the perfect iced tea/lemonade ratio for Arnold Palmers. His writing can be found on the alternative gaming blog Nightmare Mode and at www.augmented-vision.net.

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