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11 moves 12 pieces 64 squares abc d e abc de fgh abcd abcdefgh abc Anderssen attack beauty black pieces blindfold border squares captured checkmate chess color composer corner d e fgh abc defence diagonal diagram discovered check double check draw e4 P e5 e6 f e6 K eight end-games Evans Gambit f6 f five moves four moves giuoco piano give check give mate H. F. L. Meyer Jill K d4 K d5 K e4 K e5 K M move K M movement Klett Louis Paulsen mate in four mate in three minor officer move and mate namely notation opponent Paul Morphy Pawn perpetual check Philidor play and mate player position problem rule self-mate six moves solution stalemate stand three moves Umpire variations Vienna game White to move White to play White wins
Page 261 - The Game and Playe of the Chesse : Translated out of the French, and imprynted by William Caxton.
Page 54 - IV. If either party be detected in moving the men when it is not their turn to play, or in moving more than one man (except in castling) when it is their turn to play, they shall forfeit the game, unless they can show that the man was moved for the purpose of adjusting or replacing it.
Page 51 - Time Limit. The penalty for exceeding the time limit is the forfeiture of the game. It shall be the duty of each player, as soon as his move be made, to stop his own register of time and start that of his opponent, whether the time be taken by clocks, sand-glasses, or otherwise. No complaint respecting an adversary's time can be considered, unless this rule be strictly complied with. But nothing herein is intended to affect the penalty for exceeding the time limit as registered. Abandoning the Game....
Page 49 - J'adoube," " I adjust," or words to that effect, cannot protect a player from any of the penalties imposed by these laws, unless the man or men touched, obviously need adjustment, and unless such notification be distinctly uttered before the man, or men, be touched, and only the player whose turn it is to move is allowed so to adjust. The hand having once quitted the man, but for an instant, the move must stand. Men overturned or displaced accidentally may be replaced by either player, without notice.
Page 53 - ... be of doubtful character as to its being a win or a draw, or if a win be possible, but the skill to force the game questionable, then either player may demand judgment of the Umpire as to its being a proper game to be determined as drawn at the end of fifty additional moves, on each side; or the question : " Is, or is not the game a draw ?" may be, by mutual consent of the players, submitted to the Umpire at any time.
Page 273 - Chess never has been and never can be aught but a recreation. It should not be indulged in to the detriment of other and more serious avocations — should not absorb or engross the thoughts of those who worship at its shrine, but should be kept in the background, and restrained within its proper provinces. As a mere game, a relaxation from the severe pursuits of life, it is deserving of high commendation.
Page 49 - Errors.—If, during the course of the game, it be discovered that any error or illegality has been committed, the moves must be retraced and the necessary correction made, without penalty. If the moves cannot be correctly retraced, the game must be annulled. If a man be dropped from the board and moves made during its absence, such moves must be retraced and the man restored. If this cannot be done, to the satisfaction of the Umpire, the game must be annulled.
Page 51 - SQUARES. While the hand remains upon a man, it may be moved to any square that it commands, except such squares as may have been touched by it during the deliberation on the move ; but if all the squares which it commands have been so touched, then the man must be played to such of the squares as the adversary may elect.
Page 50 - A player who touches with his hand (except accidentally) one of his own men when it is his turn to play, must move it if it can be legally moved, unless before touching it he say...
Page 50 - For attempting to Castle illegally, the player doing so, must move either the King or Rook, as his adversary may dictate. For touching more than one of the player's own men, he must move either man that his opponent may name. For touching more than one of the adversary's men, the offender must capture the one named by his opponent, or if either cannot be captured, he may be required to move the King or capture the man which can be taken, at the adversary's option; or, if neither can be captured,...