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THE GAME 0F G0
Summary of the Rules of Go
AN INFORMAL MODEL
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0nce abstraction graph abstraction hierarchy adjacent algorithm alive group analytic information analyzed Black stones Black-safe called captured stones changes chapter Chinese rules cognition complex component of G concepts connected component Construction corner corner enclosure cut points defined deleting diagram dissertation edge endpoint evaluate Example extent federation fight Figure game of Go Go concepts Go game Go literature Go player group level higher level initial Ishi Press J.H. Conway Japanese rules kikashi labelling functions ladder attack Liberty strings lookahead merge merge algorithm Nihon Ki-in objects opponent perception and analysis perceptual information problem processor refinement function rules of Go seki self-capture sequence shape shows situation specific split static stone handicap strategic development strategic safety strings of stones tactical analysis tactical safety function Tactical Safety Labels tegic Theorem threats tion types of analysis updating vertex label vertices White plays White stones White-safe