ActionScript 3.0 Bible

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John Wiley and Sons, Feb 23, 2011 - Computers - 1008 pages
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The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10.

ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR.

Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you.

  • ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR
  • Shows you how to apply advanced graphic effects using Pixel Blender
  • Demonstrates the all-new text and typography capabilities
  • Addresses your new enhanced control over dynamic sound
  • Explains templated types and new vector data structures

ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.

 

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Selected pages

Contents

Diagram of Classes
ActionScript 3 0 Language Basics
Functions and Methods
Object Oriented Programming
Summary
Core ActionScript 3 0 Data Types
Converting the Case of a String
NumbersMath andDates Understanding Numeric Types Using Numbersin ActionScript Manipulating Numbers
Capturing Sound and Video
Using
Error Handling
UsingtheAVM2 Debugger
External Data
Summary
Communicating with Remote Services
Storing and Sending Data with SharedObject

Summary
Arrays
Objects
Working withObjects Using Objects and Dictionaries as Associative Arrays
BinaryData andByteArrays Binary Concepts Bit Math and Operators Binary Types in ActionScript
Applying Filters
Working in Three Dimensions
Workingwith DisplayObjects in Flash Professional
Text Stylesand Fonts
AdvancedText Layout
EventDriven Programming
Interactivity with the Mouseand Keyboard
Timers and TimeDriven Programming
Visual Programming withthe Display List
FileAccess Abilities oftheFile
Sound and Video
Playing Video
Summary
Graphics Programming and Animation
Programming Vector Graphics
Summary
Summary
XML and
Summary
Flash in Context
Chapter
Chapter
Copyright

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About the author (2011)

Roger Braunstein created partlyhuman, inc., an independent multidisciplinary technology and design shop, in February of 2008. He has done a wide variety of projects for clients large and small as a leader, developer, and animator—and maintains a deep expertise in the Flash/Flex platform. He is an ActionScript veteran and multidisciplinary programmer, and the author of the first edition of the ActionScript 3.0 Bible.

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