Advanced Geo-Simulation Models
Danielle J. Marceau, Itzhak Benenson
Bentham Science Publishers, Jan 1, 2011 - Architecture - 145 pages
Geosimulation has recently emerged at the intersection of Geographic Information Science, Complex Systems Theory and Computer Science. Geosimulation aims at understanding the dynamics of complex human-driven spatial systems through the use of spatially explicit computer simulation. the approaches and tools for validating Geosimulation models are especially important for understanding their complex and spatially heterogeneous outcomes. the Ebook presents the recent conceptual and methodological advances achieved in the field.
It should be very useful for scientists and graduate students working in the fields of Complex Systems Modelling, Geocomputation, Science, Geography, Regional Science, Computer Science, Artificial Intelligence, Environment Simulation and Modeling, and Environmental Engineering.
What people are saying - Write a review
We haven't found any reviews in the usual places.
09 Ch 01 MarceauBenenson_corrected_Dec1
10 Ch 02 White_etal_final
11 Ch 03 moore_final text_2011
12 Ch 04 Crooks_etal_final_12_4_2010_revisedJan2011
13 Ch 05 IVGEmmekniv1
14 Ch 06 HeckbertBishop
15 Ch 07 Hatna_BenensonBookChapter_2011
16 Ch 08 Straatman Marceau
3D agent-based models 3ds Max abstract node Accessed June activity Agent-based computational economics agent-based models agricultural algorithm analysis application approach behaviour Benenson buildings calibration cells cellular automata CityAgent complex concept Conceptual Graphs crowd simulation decision defined dynamics EconomicAgent Environment and Planning Environmental example experimental economics explore FarmAgent Geographic Information Systems Geographical Information Science Geosimulation models groups heterogeneity hierarchical implementation income input integrated interactions IVGE Journal of Geographical land land-use landscape linked Marceau multi-agent systems Navigable neighbors NetLogo Online output parameters path planning pedestrian population potential production real-world represent representation scale scenarios semantic semantic abstraction semantic information simulation social space structure techniques terrain’s elevation Thünen TL(g tolerant agents topological abstraction topological graph transition rules University College London utility values Vector Agents virtual environment virtual geographic environments visualization