## Advanced Global Illumination, Second EditionThis book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so. |

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### Contents

The Physics of Light Transport | 15 |

Monte Carlo Methods | 47 |

Strategies for Computing Light Transport | 81 |

Copyright | |

8 other sections not shown

### Other editions - View all

Advanced Global Illumination, Second Edition Philip Dutre,Philippe Bekaert,Kavita Bala Limited preview - 2016 |

Advanced Global Illumination, Second Edition Philip Dutre,Philippe Bekaert,Kavita Bala Limited preview - 2006 |

Advanced Global Illumination, Second Edition Philip Dutre,Philippe Bekaert,Kavita Bala Snippet view - 2006 |

### Common terms and phrases

absorption approximation bidirectional path tracing BRDF cache camera caustics Chapter computer graphics cosine density estimation described diffuse surface direct illumination discrete random walk emission emitted environment map estimatedRadiance evaluate example exitant radiance expected value eye path Figure flux form factors gathering geometry global illumination algorithms GRDF hemisphere histogram method implement importance sampling incident radiance indirect interactive irradiance iterations kernel light path light source light tracing light transport lightcuts linear Monte Carlo integration number of samples participating media patch path node photon map photorealistic photorealistic rendering pixel Plate precomputed probability problem propagation radiance values radiometric radiosity radiosity algorithms radiosity method random variable random walk ray tracing recursive reflected refraction rendering algorithms rendering equation result scattering scene Section self-emitted shading shadow rays shooting simulation solid angle specular stochastic stochastic Jacobi stochastic ray tracing stochastic relaxation surface point SurfaceNode techniques term tion transport equation variance visible visual