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Familiarization with graphics adapters and C++ programs
A window on twodimensional space
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angle anti-clockwise Application program array Borland C++ buildjt C++ Project calculated called chapter clipping plane cluster Cluster3d co-ordinate system colour look-up table colour shading convex convex polygon cout CSG tree cube cubelets defined device driver direction vector display draw drawjt edge ENDP equation example extendednov figure file display.cpp file window.cpp floating point function in file given in listing graphics indata inside integer intensity JMP SHORT light source logical colour matrix mesh method node normal nxpix nypix object oct-tree octant orientation origin orthographic Palette palette.cpp perspective projection Phong shading pixel pixelvector point of intersection polygonal mesh PUSH quad-tree rotation shading model shadow polygons space specular reflection sphere square stack stackinfo stored sub-cube subtree superficial facets three-dimensional scene three-dimensional space transformation two-dimensional vertex vertex normal vertices view plane viewport void voxels window z-axis