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How Hard is the Play
An Optimal Algorithm for King
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advance advice list Advice Table algorithm Analysis tree appendix arrays Artificial Intelligence attacking backed-up value better-goal bishop black king block Bramer branching factor capture checkmate chess endgames Chess Endings chess program combination Computer Chess Corncase database defend depth difficult dist(OK distance double pawn draw drawn positions Edinburgh end games endgame study example figure forcing tree forcing-tree goals GOTO 99 heuristic values holding-goal initial position kdist(W,T key squares Killer Heuristic king and knight king and pawn king moves KNKR KRKN lookahead MASTER mate method Michie minimax NEWPOS node ONLOST opponent opponent's oppside optimal play passed pawns pawn against king pawn end pawn-can-run pattern piece of advice pinned possible predicates probability of error problem queen rank repeatable pattern rook rules separated sequence side square containing stalemate static strategy subroutine them-to-move Us-to-move white king White to play wkf=pf wkr>pr