Advances in Computer Graphics: 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings

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Springer Science & Business Media, Jun 22, 2006 - Computers - 771 pages
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th The 24 Computer Graphics International Conference (CGI 2006) was held during June 26–28, 2006, in Hangzhou, China. This volume contains 39 full papers and 39 short papers accepted by CGI 2006. CGI conference was initially founded by the Computer Graphics Society in 1983 and has now become a widely recognized, high-quality academic conference in the field of computer graphics. Recent CGI conferences were held in New York (2005), Crete (2004), Tokyo (2003), Bradford (2002), Hong Kong (2001) and Geneva (2000). The CGI 2006 Program Committee received an overwhelming 387 submissions from many countries worldwide. China and Korea contributed many enthusiastic submissions. Based on the strict review comments of international experts, we selected 38 full papers and 37 short papers for presentations. The main topics covered by the papers in this volume include: • Digital geometry processing and meshes • Physically based animation • Figure modeling and animation • Geometric computing and processing • Non-photorealistic rendering • Image-based techniques • Visualization We are grateful to all the authors who submitted their papers to CGI 2006, to the international Program Committee members and external reviewers for their valuable time and effort spent in the review process, and members of the Organizing Committee for their hard work which made this conference successful. Finally, we would like to thank the National Natural Science Foundation of China and K. C. Wong Education Foundation, Hong Kong, for their financial support.
 

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Contents

Regular Papers
1
Appearance and Geometry Completion with Constrained Texture
24
Nonuniform Differential Mesh Deformation
54
SkeletonDriven Animation Transfer Based on Consistent Volume
78
RealTime Rendering of Point Based Water Surfaces
102
Controllable Multiphase Smoke with Lagrangian Particles
115
Interactively Rendering Dynamic Caustics on
136
Manifold Parameterization
160
Short Papers
452
Steganography on 3D Models Using a Spatial Subdivision Technique
469
Symmetric Tiling Patterns with the Extended Picard Group
486
Visualization of Whole Genome Alignment with LOD Representation
502
Feature Sensitive OutofCore Chartification of Large Polygonal
518
RealTime Shadow Volume Algorithm for Subdivision Surface Based
538
A Straightforward and Intuitive Approach on Generation and Display
554
Spline ThinShell Simulation of Manifold Surfaces
570

Active Contours with LevelSet for Extracting Feature Curves from
185
Matching 2D Shapes Using U Descriptors
209
A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model
231
Skin Color Analysis in HSV Color Space and Rendering with Fine Scale
254
RealTime Facial Expression Mapping for High Resolution 3D Meshes
277
TrajectoryBased Grasp Interaction for Virtual Environments
300
Simulating Pedestrian Behavior with Potential Fields
324
Motion Editing with the State Feedback Dynamic Model
348
MIPGuided Vascular Image Visualization with MultiDimensional
372
Automatic Foreground Extraction of Head Shoulder Images
385
Subdivision Depth Computation for ExtraOrdinary CatmullClark
404
An Approach for Embedding Regular Analytic Shapes with
417
Adaptive PointCloud Surface Interpretation
430
Plausible Locomotion for Bipedal Creatures Using Motion Warping
586
Compression of Complex Animated Meshes
606
Spatiotemporal Visualization of Battlefield Entities and Events
622
Anticipation Effect Generation for Character Animation
639
RealTime Simulation of Dynamic Mirage Scenes
647
Algorithms for Vector Graphic Optimization and Compression
665
Automatic Stained Glass Rendering
682
Optimized Framework for Real Time Hair Simulation
702
Rendering Optical Effects Based on Spectra Representation
719
Quasiphysical Simulation of LargeScale Dynamic Forest Scenes
735
Automated Face Identification Using VolumeBased Facial Models
753
Author Index
769
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