Advances in Computer Graphics IIF.Robert A. Hopgood, Roger J. Hubbold, David Duce Karst Systems deal with the question of how the subsurface drainage system, typical of Karst areas develops from its initial state to maturity. Equal attention is given to physical, chemical and geological conditions which determine karstification. The reader will find discussions of mass transport, chemical kinetics, hydrodynamics of fluxes, and the role of dissolution and precipitation of Calcite as they occur in experiments and natural environments. It offers a wealth of information on a complex natural system to hydrologists, hydrochemists, geologists and geographers. |
Contents
Human Factors of Color Displays | 1 |
COLOR PERCEPTION | 8 |
COLORIMETRY OF DISPLAYS | 13 |
COGNITIVE ERGONOMICS | 22 |
Automated Cartography and Geographical Information Systems | 29 |
DATA STRUCTURES | 31 |
DATA CAPTURE | 40 |
GEOGRAPHICAL INFORMATION SYSTEMS | 46 |
4 ILLUMINATION AND SHADING | 104 |
5 CONCLUSION | 107 |
REFERENCES | 108 |
Interfaces for Storage and Communication of Computer Graphics Information | 115 |
3 COMPUTER GRAPHICS METAFILES | 122 |
4 COMPUTER GRAPHICS INTERFACE CGI | 144 |
5 GRAPHICS IN DOCUMENTS | 147 |
6 CAD INTERFACES | 149 |
UTILITY PLANNING | 48 |
HEALTH SYSTEMS | 49 |
CONCLUSIONS | 50 |
FURTHER READING | 52 |
Techniques for Modelling and Displaying 3D Scenes | 55 |
1 MODELLING OF 3D OBJECTS | 56 |
2 CONVENTIONAL RENDERING TECHNIQUES | 70 |
3 RAY TRACING | 102 |
REFERENCES | 150 |
VLSIoriented Graphics System Design | 153 |
SOME RASTER DISPLAY FUNDAMENTAL Whitton 84 Theile 73 | 157 |
TRANSFORMATIONS and CLIPPING | 161 |
SCANCONVERSION or RASTERIZATION Demetrescu 85 | 168 |
PARALLEL PROCESSING ARCHITECTURES | 179 |
REFERENCES | 185 |
Common terms and phrases
algorithm application array attributes blue boundary Bresenham's algorithm brightness byte CAD system cartographic character coding character sets chip clipping color display Comp Computer Graphics Interface Computer Graphics Metafile contains Content Architecture conventional coordinates data structures database defined depth buffer device diagram digitising document edge Figure format frame buffer functions G-sets Geographical Information Geographical Information Systems Geometry GKSM graphics system green hardware hidden surface illumination image memory input integer intensity interactive intersection layout light logical loop matrix Metafile element methods node object processor operations output painter's algorithm parameter photopigment picture pipeline pixel polygon polyline primitive problem range raster display ray tracing representation saturation scan conversion scan line scan-line segment SLAM space specific standard storage techniques transformation vector vertex vertices visual VLSI wavelengths yellow