Advances in computer graphics
Gérald Garcia, Ivan Herman
Springer-Verlag, 1991 - Computers - 448 pages
This volume is a collection of the Eurographics Tutorials presented at the Eurographics '90 conference in Switzerland. Image synthesis is a traditional topic of Eurographics. But it has become clear in recent years that there is an unnaturally large distance between the two large fields of image synthesis and image analysis - the latter includes such areas as image processing, computer vision, image coding techniques, and 3D reconstruction. There is now a whole range of theoretical problems where the mixture of these two approaches is not only fruitful but also necessary. The spectacular advances in recent years in medical imaging and its applications, in scientific visualization, and in the need for sophisticated input and interaction techniques have all contributed to this development. The tutorial programme of Eurographics '90 was strongly influenced by this development and gives a unique combined perspective on the fields in one volume. The contributors are well known international experts from Europe, Japan and the USA.
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Design and Display of Solid Models
State of the Art in Image Synthesis
Parallel Computing for Graphics
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algorithm architecture backprojection boundary boundary representation button CAD systems classification color complex Computer Graphics computer vision constraints constructive solid geometry convolution coordinates corresponding CSG models CSG tree curves defined design object direction discrete display edges equation evaluation example faces Figure filter Fourier transform frame buffer function Graphics and Applications hardware IEEE Computer Graphics IIICAD image processing implementation input integration interaction intersection Kajiya linear machine manipulation matrix menu metamodel method motion mouse neurons node octree operations parallel parameters patch PHIGS pixel plane polygons primitive problem Proceedings processors projection quantization radiosity Radon transform ray tracing reconstruction reflection rendering representation represented sampling scanline scanline algorithm scene screen server shading SIGGRAPH signal solid modelling spatial specification structure surface techniques theory three-dimensional two-dimensional user interface variables vector visual system volume visualization voxel widget workstation X Window System Xlib