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The Triangle Shading Engine
Real Time Phong Shading
J Popsel E Tikwinski
6 other sections not shown
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Advances in Computer Graphics Hardware V: Rendering, Ray Tracing and ...
Richard L. Grimsdale,Arie Kaufman
No preview available - 1992
ADLC Advances in Computer antialiasing approach ASIC back face Bresenham cell chip cluster coherence coincident faces color communication Computer Graphics coordinates Cube data structure database depth display distributed DMPCs dual-ported RAM Elementary Processors environment evaluation Figure frame buffer frame-buffer front face functions processor Gouraud shading IEEE Computer Graphics implementation increments initialization intensity interface interpolation intersection computation large number light source loading machine method microprogram module multiprocessor normal Object Processors octree parallel architecture parallel computers parity flag performance PG PG PG Phong shading pipeline pixel polygonal patch primitive problem processing nodes radiosity rasterization ray tracing ray tracing algorithm ray-tracing real-time Rendering Unit requires RU RU RU scan scan-conversion scene screen shader shading processor shared memory shelling technique simulation solid span interpolation stored subpixel surface texture triangle shader trickle algorithm universal interpolator values vector virtual memory VLSI voxels z-buffer