Alice in Action: Computing Through Animation

Front Cover
Course Technology, 2006 - Computers - 244 pages
Enliven your CS1 course with Alice in Action! This six-chapter supplementary text uses Alice, a three-dimensional virtual reality authoring system, to make programming easy and fun for the beginning student. Alice was developed to help teach introductory programming techniques in a less syntax-intensive environment, and addresses some of the barriers that currently prevent many students from successfully learning to program. By introducing core programming topics such as objects, methods, and variables within the context of the Alice environment, students will be motivated to continue their studies in the field of computer science.

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Contents

Getting Started with Alice
1
Methods
31
Variables and Functions
65
Flow Control
105
Lists and Arrays
141
Events
175
Appendix A Alice Standard Methods and Functions
209
Appendix B Recursion
217
A Final Recursive Method
231
Index
239
Copyright

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About the author (2006)

Joel Adams, a Professor of Computer Science at Calvin College in Grand Rapids, Michigan, has taught undergraduate computer science since 1984. He spends each July directing the Imaginary Worlds Camp, an animation camp for middle and high school students. Professor Adams is an ACM Distinguished Educator and a two-time Fulbright Scholar; he spent the Fall 2005 semester at Carnegie Mellon as a member of the Alice team.

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