An Essential Introduction to Maya Character Rigging with DVD
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about:
Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
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animation Assignment attribute editor Biped blend shape canbe channel box character characteręs choose clavicle click Key clickon component mode constraint ctrl+a cursor delete dothis double-click Driven Key window Driver section Duplicate Edit Mesh Extrude face_ctrl faces finger finger joints Former Student Spotlight Freeze Transformations geometry Go to File going to Edit goto hand geometry hierarchy hold Hypergraph InPERSPECTIVE inthe inverse kinematics Isoparms joint chain key and click keyboard keyframed lattice layer left_finger_ctrl left_FKIK_switch left_foot_ctrl menu set Mirror modeling move tool Name your scene node NURBS Primitives nurbsCircleShape1 ofthe option box orientation OUTLINER parent PERSPECTIVE view PERSPECTIVE window points polygonal position press ctrl+d rename reposition rotation order Save scene file selectthe Set Driven Key set the following Skin Weights solver sphere spine sure surface target shapes texture thechannel box theOUTLINER theSet tool by pressing tothe upperBody_ctrl vertices view panel Workflow