An Introduction to Computer Graphics Concepts: From Pixels to Pictures
This excellent introduction to the basic concepts and mechanisms of computer graphics provides an overview of the many uses of computer graphics, including advanced graphics and image processing applications for science and engineering.
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The Computer Graphics Environment
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3-D graphics 3-D space algorithm application database application developer B-spline Benchmark bit planes calculations Chapter clipping color map Color Plate complex computer graphics computer-aided design control points coordinate system create defined describe device coordinates discussed display list drawing efficiently electron beam enables environment eye point Figure frame buffer geometry Gouraud shading graphical objects graphical user interface graphics accelerator graphics applications graphics display graphics library graphics system graphics workstation hardware hierarchical illustrates image data image processing immediate mode interactive interface light source lighting model medical imaging model coordinates monitor NURBS object surface performance PHIGS Phong shading phosphor picture data pixel polygons primitives provides quadrilateral radiosity raster graphics ray tracing realistic require rotated sample scene screen segments server simulate sophisticated standard stored structure Sun Microsystems surface model techniques three-dimensional triangle two-dimensional values vectors vendor view volume viewing pipeline visual voxels window system wireframe world coordinates Z-buffer