An Introduction to Programming: An Object-oriented Approach with C++
This introductory text teaches students with no programming background how to write object-oriented programs. Students learn programming basics through the use of predefined Graphics User Interface (GUI) objects. By using these objects, students will grasp the concepts and benefits of object-oriented programming. In the later part of the book, students learn to define their own objects and develop programs using object-oriented design methodology. Modern programming topics, such as event-driven programming, are also covered.
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Algorithms and computers
Starting to program
19 other sections not shown
ABController address book algorithm arithmetic expressions array assign average binary box named bubble sort bytes chapter char characters clicked compiler compute the volume control flow cout Crypter cylinder data members data types decimal declaration defined display Encryption endl entered event loop event-driven programming example executed FileBox filename float fraction fstream function call GUI objects header file height identifier implementation include GUIObj.h include iostream.h input values integer layer linear search lineNo loop body menu choice menuHandler mergesort midterm modified myTurtle myTurtle.Move(50 object diagram object type object-oriented object-oriented programming operator output parameters pass-by-value Person object pixels pointer position program that draws radius recursive result sample program score ScoresWindow searchValue selection selection sort shown in figure SmartTurtle sort sqrtOfDiscriminant square statement strcpy string temperature tion triangular prism Turtle object TwoDGraph user interface void main width window Write a program