An Introduction to Programming Using Alice 2.2
AN INTRODUCTION TO PROGRAMMING USING ALICE 2.2, SECOND EDITION, provides students with a solid introduction to concepts of programming, logic, and related mathematics through the use of Alice, a proven tool for motivating beginning programmers. This new edition has been fully updated to take advantage of the new movie making, virtual reality, and gaming capabilities of Alice 2.2. All chapters are supported with robust exercise sets and visual diagrams.
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An Introduction to Alice and ObjectOriented Programming
Boolean Logic in Programming
Text and Sound
Lists and Arrays in Alice
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3D text algorithm Alice interface Alice software Alice world area and drop array arrow keys ballerinas binary Boolean logic bunny button called CamelCase chapter characters cheshireCat Click the create computer programming count-controlled loop data structure Details area dialog box Drag a copy dummy objects Editor area event handler event tile Events area folder graphics IF/ELSE instruction IF/ELSE tile instruction tile iterative look Loop tile menu appears menu that appears meter method tile methods tab move the camera movie file moviemaking nervous penguin Object tree object-oriented programming parameter physics engine play the world primitive methods programming languages pseudocode recursion Right-click sailboat Save the world Scene Editor mode seaplane sequence sequential logic shot shown in Figure shows storyboard student data files tab and drop tile in place toy soldiers triple jump Tutorial variable video game whiteRabbit World window world.my first method