An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics
An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes.
This revised and extended 2nd edition includes:
- the Standard Template Library (STL), a major addition to the ANSI C++ standard
- full coverage of all the major topics of C++, such as Templates; exception handling; RTTI
- practical tools developed for object-oriented computer graphics programming
All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers, and are available from the author's web site: