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Bishop to adv bishop's fourth square bishop's pawn takes bishop's second square bishop's third square Castle gives check Castle to adv castle's fourth square castle's third square check at adv drawn game King to adv King's bishop takes king's bishop's fourth King's bishop's pawn king's bishop's third king's castle's fourth King's castle's pawn king's fourth square king's knight's fourth King's knight's pawn king's second square king's square king's third square knight to adv knight's fourth square knight's second square knight's third square pawn one square pawn two squares played his king Queen gives check Queen takes queen's bishop's fourth Queen's bishop's pawn queen's bishop's second queen's bishop's third Queen's castle Queen's castle's pawn queen's fourth square Queen's knight's pawn queen's knight's third queen's second square queen's square queen's third square Second Back-game takes the bishop takes the castle takes the knight takes the pawn takes the queen win the game
Page 260 - England, he whose king is stale-mated wins the • game (b) ; but in France and several other countries, the stale-mate is a drawn game. XVII. At all conclusions of parties, when a player seems not to know how to give the difficult mates, as that of a knight and a bishop against the king, that of a castle and a bishop against a castle, &c.
Page 188 - If you had taken his bishop, he would have given you check with his queen at your queen's third square, and mate by taking your rook the following move.
Page 259 - Any pawn has the privilege of advancing two squares, at its first move: but, in this case, it may, in passing, be taken by any pawn which might have taken it if it had been pushed but one move.* XI. The king, when he castles, cannot in his flight exceed two squares, that is...
Page 259 - Every Pawn which has reached the eighth or last square of the Chessboard, must be immediately exchanged for a Queen or any other piece the player may think fit, even though all the pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or more Rooks, Bishops, or Knights.
Page xviii - It is always dangerous to let the adversary's king's bishop batter the line of your king's bishop's pawn; and as it is likewise the most dangerous piece to form an attack, it is not only...
Page 33 - He has two reasons for playing this bishop : the first is, to push his queen's pawn, in order to make room for his king's bishop ; the second, to oppose it to your king's bishop, and get rid of him in time, according to the rule prescribed in the first party.
Page 258 - If it be agreed to give the advantage of a piece, or a pawn, and it have been forgotten at the beginning of a game, it will be left to the choice of him who has suffered by such a mistake, to go on with the game, or to recommence.
Page 259 - If a player give check without warning, the adversary will not be bound to ward it off ; and he may consequently play as if such check did not exist ; but if the former, in playing the next move, were to say check, each must then retract his last move, as being false, and he that is under check is to obviate it.