Animation and 3D Modeling on the Mac

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Peachpit Press, Jan 1, 1995 - Computers - 144 pages
Step into the dynamic world of 3D animation. This book guides you through the many aspects of creating animation, such as building 3D models, creating textures, setting up environments, and rendering and editing the whole production. Along the way, you will pick up scores of useful tips. In addition, the book provides numerous real-world examples, showing how some of the most difficult challenges to creating animation on the Macintosh platform have been tackled by professional practitioners.

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Under the Hood30
Soul of the CPU36
Anatomy of a Model46 Primitives48

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