Animation and 3D Modeling on the Mac
Step into the dynamic world of 3D animation. This book guides you through the many aspects of creating animation, such as building 3D models, creating textures, setting up environments, and rendering and editing the whole production. Along the way, you will pick up scores of useful tips. In addition, the book provides numerous real-world examples, showing how some of the most difficult challenges to creating animation on the Macintosh platform have been tackled by professional practitioners.
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Under the Hood30
Soul of the CPU36
Anatomy of a Model46 Primitives48
12 other sections not shown
3D animation 3D modeling 3D world adjust Adobe After Effects allows alpha channel anima animation file anti-aliasing applied background boards bump maps camera CD-ROM Cinepak color compression create cube decal deck device Director disk drawing programs ease-in ease-out edges editing program effect elements environment map event marks extruded filter final product flat format gram hardware import Infini-D Kai's Power Tools key frame lathed object light linked MacDraw Macintosh mode modeled and rendered modeling and animation modeling programs morphing motion path move NTSC NuBus packages Phong shading Photoshop PICS PICT file pivot Pixar pixels playback played back PowerPC Premiere QuickTime movie ray tracing reflection scan scene screen shading shape single smooth StudioPro surface tape Telephone template texture maps tile timeline tion transparency video output video signal window