Application Prototyping: A Requirements Definition Strategy for the 80's
Of related interest Programmer Productivity: Myths, Methods and Murphology: A Guide for Managers, Analysts, and Programmers Lowell Jay Arthur Here’s a step-by-step guide to improving programmer productivity by 50–100%. The author examines the interrelationships between technology, methodology, people, and management and presents a method for manufacturing software on an assembly-line basis. Beyond Cobol: Survival in Business Applications Programming Gary D. Brown This realistic guide gives the computer programmer entering the industry a "seasoned" understanding of the real work environment of the business DP unit, the basic job responsibilities of the applications programmer, and the most effective techniques for handling them. 1981 200 pp. Critical Issues in Software A Guide to Software Economics, Strategy, and Profitability Werner L. Frank This book describes software from both economic and historical points of view. It helps readers develop a better understanding of the cost factors related to software and the software life cycle process of development. Software construction issues are identified by the wide variety of implementation systems now available. 1983 260 pp.
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Introduction to Application Prototyping
The Business Case
The Prototype Life Cycle
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able alphabetical listing analysis application application software assumptions batch benchmark benefits building communication complete component engineering cost Cullinet data base manager data base structure data dictionary data elements data flows data processing defined deliver demonstrate documentation editing efficiency ELEMENT ELEMENT ELEMENT end users entity environment error evaluation existing expensive experience feasibility Figure function function key goal hardware implementation initial model input integrated interactive interface itera iteration logical model maintenance ment multiple needs OC OC OC on-line operational participants perform permit personal computers prespecification problem procedural programming procedures project management prototype life cycle prototyping center prototyping process prototyping software prototyping team refinement relationships requirements definition response revised rigorous definition RR RR RR screen SDLC software architecture software components solution specification subsystem Tactic terminal third normal form tion totyping UJ UJ user's vendor
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