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THE THEORY OF GAMES
A MODEL OF TRAFFIC FLOW
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absorbing Markov chain age groupings alleles assume average basic variables Chapter choices choose column compute constraint set correct response data points directed graph eigenvalues eigenvectors equal equations Example expected number experiment external demand game matrix gene genotypes AA Giant Foods given Gourmet guessing correctly half-plane Hardy-Weinberg law industry initial simplex tableau input-output Leontief linear algebra linear inequalities linear programming linear programming problem mating matrix game maximum problem minimum mixed strategy nonbasic variables number of females objective function obtain offspring optimal strategies output payoff matrix percent pivot player points that satisfy population probability matrix probability vector profit proportions pure strategy random recessive saddle point second row set of points simplex method slack variables solve species strictly determined Suppose Table terminal tableau theorem total number traffic flow transition matrix trial type AA units vertex