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Constructing Curves and Surfaces
Theory of Games
13 other sections not shown
2-step connections 3rd row A,AA age class age distribution vector ask the reader basic feasible solutions basic solutions basic variables called Chapter clique coefficients column vector constraints consumption matrix convex set corresponding definition determine directed graph eigenvalue eigenvector elementary row operations equation Example Exercise expected payoff extreme points feasible region feasible set Figure Find values fraction gene genotype AA growth period i-th class interior mesh points l-step least squares approximation Leslie matrix linear programming problem linear system linearly independent Markov process maximize maximum value move n-th nonnegative number of females objective function offspring optimal solution optimal strategies optimal sustainable yield output P.+P payoff matrix pivot column pivot entry pivot row polynomial positive eigenvalue possible pound probability vector random walks reader to show row sum satisfy simplex method sustainable harvesting policy Tableau technique tion total number transition matrix verify vertex matrix vertices zero