Armed and Dangerous: Prima's Official Strategy Guide
Victory is yours . . . in 12,000 bullets or less
- Walkthrough of all 21 missions.
- Info on all 17 outlandish weapons
- Breakdowns for all enemies, including Grunts, eliminator droids, wall-smashing Goliaths, evil monks and wild twiglets.
- Bonus missions revealed
- Cheat codes for unlocking hidden features
- Combat training section teaches you to be "Armed & Dangerous!"
What people are saying - Write a review
We haven't found any reviews in the usual places.
ammo arch area ahead area is clear attack blast bridge buildings Bullseye House circle-strafing cliff Colossus Cyclops sniper rifle defend enemies Equip the Vindaloo Exit the pub explode Flemming machine gun Forge Cannon gate Gatling guns glide glowing doormat Goliath grab group of Grunts Grunts and Captains Gurner Personal Mortar Hawkings rifle head shot health pack hill jet pack jump Jumper Pack keep moving Land Shark gun left side left to spot Lionhearts mortar rounds OFFICIAL STRATEGY GUIDE open fire order Q peasant pick powder kegs PRIMA'S OFFICIAL STRATEGY Q and Jonesy ramp righl road Rocket Bud Rocket Tower Roman Roman's starting gear rooftop rush forward scan Sidestep Sniper Captain Sticky Bombs Stig gunner Stig machine gun Stig position Strafe left take control target Ticker Bomb Topsy Turvy Bomb toss a Sticky troops turn left turn right turret Twiglets village Vindaloo rocket launcher wait wall watch weapons Zeppelin Zoom