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Vision and Perception
Learning Problem Solving and Thinking
4 other sections not shown
Action X Action activity algorithm alpha-beta pruning analysis areas Artificial Intelligence assertions associated automata axioms basic behaviour belief block brain calculus called chapter chess classification cognitive complete concepts concerned context cortex cybernetics decision table denotes discussion disease evaluation example expert systems fact FIGURE formalisation function game tree generalisation goal grammar heuristic heuristic programming human hypotheses important inductive inference input interpretation involved learning lesions linguistic logic look machine mathematical means methods minimax move natural language neural neural nets nodes occur operator parsing pattern recognition perception PERCEPTRON play possible precise predicate predicate calculus Pribram problem solving procedure propositional calculus purpose question reason reflectance map representation represented rules semantic sentence SHRDLU simple simulation structure symbols syntactical testrolog theorem theorem-proving theory thinking tion tree Turing Turing machine visual words