Ashigaru - Samurai Combat in the Age of the Country at War |
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Contents
Introduction pg | 4 |
Leaders pg | 10 |
Armor pg | 27 |
Morale pg | 35 |
Army cost calculator pg | 44 |
Markers and Templates pg | 51 |
Common terms and phrases
15 points additional attacker applied armed army standard Arquebus Ashigaru Ashigaru with Yari base contact battle blade cause a melee cavalry Chigiriki Combat Modifiers Crossbow Daimyo difficult terrain en.wikipedia.org enemy fight Figures on foot Foot units formed units Fukiya game turn handed weapon Hatamoto Ignores armor Ignores light armor Ignores one additional Japanese Ji-samurai Jumonji-yari Jutte kama Katana Kensei Kumigashira kusarigama leader line of sight makibishi makibishi template Melee Close Combat mikoshi miniature missile fire missile weapons mounted Effects Mounted figures mounted Ignores movement Movement/Missile Fire skirmishers Nagamaki naginata ninja Nodachi Noumin Nunchaku Okegawa-do operate in units paint peasants Player 1 wins player turn points 10 points poisoned pole weapon primer rain/snow ranks Samurai Armies Scenario considerations Shuriken skirmish formation Slow reload Sodegarami Sohei Stats stun target stun unarmored targets Taisho take a morale Tanegashima Tatami-do Teppo Tetsubo Tsukaiban unarmored target Effects warrior monks Wounded Wounded Wounded Yari yumi