At the Controls: Questioning Video and Computer Games
Give young readers the tools they need to evaluate the barrage of media messages that reach them every day. Value assumptions, product placements, and cues to act are embedded in each media message. This fun series embraces media as entertaining and useful but also puts readers in a position of strength, as they learn a systematic way to question pop culture and to recognize how influential media messages are.
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$2 million action Activision advertise American Wasteland Ask some women begin to think beta version buy the game Capstone characters clicking Columbine communicate messages Companies hope computer games crime disc Duke Nukem Easter egg entertaining episode exciting FactHound Fantasy Fetch file a lawsuit first-person shooter games fun to find Game makers game that promotes gamers games let games send Gaming companies Gender Grand Theft Auto Here's hidden element High School influence INTERNET SITES Jeep jolts per minute keep my attention killed kinds LINGO look lot of games Mankato message differently Mods Nintendo Options play the game players PlayStation product placements products and logos PROGRAMMER questions quick cuts Reality Check released scene selling skater someone sometimes Stereotypes target audience things Tiger Woods 99 Tony Hawk's Underground trailers tricks values Video and computer video games view the message Violence violent games What's